Games that do not exist communication design beyond the current limits
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
Using emotion in games: emotional flowers
Proceedings of the international conference on Advances in computer entertainment technology
When social networking meets online games: the activity system of grouping in world of warcraft
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Future Play '07 Proceedings of the 2007 conference on Future Play
Patterns and computer game design innovation
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Health games: taxonomy analysis and multiplayer design suggestions
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Negotiating Students' Conceptions of 'Cheating' in Video Games and in School
International Journal of Gaming and Computer-Mediated Simulations
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms
International Journal of Gaming and Computer-Mediated Simulations
Hi-index | 0.00 |