Patterns and computer game design innovation

  • Authors:
  • Kevin McGee

  • Affiliations:
  • National University of Singapore, Singapore

  • Venue:
  • IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
  • Year:
  • 2007

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Abstract

How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of well-formed artifacts. However, most work on gamedesign Patterns to date has opted either for "best practice" style Patterns - or for an alternative model of Patterns to support game innovation. This paper describes initial work to develop materials to help developers identify and formulate "best practice" game design Patterns - and to use the resulting Patterns as part of creating innovative games.