Building parallel applications using design patterns
Advances in software engineering
Finding and documenting the specialization interface of an application framework
Software—Practice & Experience
A framework to support the design of learning objects based on the Cog-Learn Pattern Language
WebMedia '06 Proceedings of the 12th Brazilian Symposium on Multimedia and the web
Standardising business application security assessments with pattern-driven audit automations
Computer Standards & Interfaces
Patterns and computer game design innovation
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Describing Ontology Applications
ESWC '07 Proceedings of the 4th European conference on The Semantic Web: Research and Applications
Security Patterns for Automated Continuous Auditing
Information Security Journal: A Global Perspective
Engaging Patterns: Challenges and Means Shown by an Example
Engineering Interactive Systems
Pattern Repositories for Software Engineering Education
Proceedings of the 2007 conference on Databases and Information Systems IV: Selected Papers from the Seventh International Baltic Conference DB&IS'2006
Lessons learnt in mining and writing design patterns for educational interactive graphics
Computers in Human Behavior
Design patterns for decentralised coordination in self-organising emergent systems
ESOA'06 Proceedings of the 4th international conference on Engineering self-organising systems
A design science based evaluation framework for patterns
ACM SIGMIS Database
Facilitating the selection of architectural patterns by means of a marked requirements model
ECSA'10 Proceedings of the 4th European conference on Software architecture
A pattern language for parallelizing irregular algorithms
Proceedings of the 2010 Workshop on Parallel Programming Patterns
Patterns for effectively documenting frameworks
Transactions on pattern languages of programming II
A design pattern mining method for interaction design
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Giving UI developers the power of UI design patterns
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
A design pattern library for mutual understanding and cooperation in serious game design
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
How to write a pattern?: a rough guide for first-time pattern authors
Proceedings of the 16th European Conference on Pattern Languages of Programs
The six facets of serious game design: a methodology enhanced by our design pattern library
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Proceedings of the 17th Conference on Pattern Languages of Programs
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