Systems development in information systems research
Journal of Management Information Systems - Special issue on management support systems
Christopher Alexander: an introduction for object-oriented designers
ACM SIGSOFT Software Engineering Notes
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Industrial experience with design patterns
Proceedings of the 18th international conference on Software engineering
A pattern language for pattern writing
Pattern languages of program design 3
A set of principles for conducting and evaluating interpretive field studies in information systems
MIS Quarterly - Special issue on intensive research in information systems
Genre taxonomy: A knowledge repository of communicative actions
ACM Transactions on Information Systems (TOIS)
Evaluating pattern languages in participatory design
CHI '02 Extended Abstracts on Human Factors in Computing Systems
IEEE Transactions on Software Engineering
Bridging Space Over Time: Global Virtual Team Dynamics and Effectiveness
Organization Science
Designing Interfaces
Design Science Research Methods and Patterns: Innovating Information and Communication Technology
Design Science Research Methods and Patterns: Innovating Information and Communication Technology
Pattern languages in the wild: exploring pattern languages in the laboratory and in the real world
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
Design and natural science research on information technology
Decision Support Systems
Design science in information systems research
MIS Quarterly
DESRIST'12 Proceedings of the 7th international conference on Design Science Research in Information Systems: advances in theory and practice
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Patterns were originally developed in the field of architecture as a mechanism for communicating good solutions to recurring classes of problems. Since then, many researchers and practitioners have created patterns to describe effective solutions to problems associated with disparate areas such as virtual project management, human-computer interaction, software development and engineering, and design science research. We believe that the development of patterns is a design science activity in which an artifact (i.e., a pattern) is created to communicate about and improve upon the current state-of-practice. Design science research has two critical components, creation and evaluation of an artifact. While many patterns have been created, few, if any, have been evaluated in this sense. In this paper, we propose a framework to evaluate patterns in any domain and provide examples of how to use the evaluation framework. This process of evaluation could help researchers refine extant patterns and improve the possibility of creating sustainable best practices for a given domain. We believe this evaluation framework begins an important dialogue related to the evaluation of patterns as artifacts of design science research. We draw upon the literature associated with patterns, evaluation of design science research, and research methods to develop this framework for evaluating patterns in a more consistent and rigorous manner.