Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
"...real, concrete facts about what works...": integrating evaluation and design through patterns
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
The impact of pre-patterns on the design of digital home applications
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Pattern languages in the wild: exploring pattern languages in the laboratory and in the real world
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
Introducing students to UI patterns
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Experiments on pattern-based ontology design
Proceedings of the fifth international conference on Knowledge capture
Patterns or claims: do they help in communicating design advice?
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Guiding the development of UI pattern models in an educational context
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
A design science based evaluation framework for patterns
ACM SIGMIS Database
UMM: a maturity model for UI-pattern languages
Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
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We present an evaluaion of pattern languages as tools for participatory design, based on three criteria, derived from the work of Christopher Alexander: empowering users, generative design and life-enhancing outcomes. Our results suggest that pattern languages can be used to enable users to participate in design, but that the role of facilitator and the form and physical presentaton of the pattern language are factors in success.