Designing interaction
Getting around the task-artifact cycle: how to make claims and design by scenario
ACM Transactions on Information Systems (TOIS)
Usability problem reports: helping evaluators communicate effectively with developers
Usability inspection methods
An empirical evaluation of design rationale documents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory analysis: shared development of requirements from scenarios
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing claims for reuse in interactive systems design
International Journal of Human-Computer Studies
CHI meets PLoP: an interaction patterns workshop
ACM SIGCHI Bulletin
Lingua Francas for design: sacred places and pattern languages
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
On the effective use and reuse of HCI knowledge
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Evaluating pattern languages in participatory design
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Design Rationale: Concepts, Techniques, and Use
Design Rationale: Concepts, Techniques, and Use
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Perspectives on HCI patterns: concepts and tools
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The human-computer interaction handbook
A model for notification systems evaluation—assessing user goals for multitasking activity
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing the claims reuse library: validating classification methods for notification systems
ACM-SE 42 Proceedings of the 42nd annual Southeast regional conference
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The impact of pre-patterns on the design of digital home applications
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Design rationale: the rationale and the barriers
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing Interfaces
Recommendations on recommendations
CHI '07 Extended Abstracts on Human Factors in Computing Systems
On the use of design patterns in collaborative design processes
Procedings of the Second Conference on Creativity and Innovation in Design
A proposed information systems framework for effective delivery of user research findings
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
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Past research asserts that patterns or claims will help capture and communicate interaction-design advice. Both structures attempt to provide advice in context along with the justifications for fit. These properties aim to make patterns or claims more concrete and comprehensible to novice designers than design guidelines. However, empirical work evaluating these promises is lacking. This research presents a controlled study that examines the value of structuring design advice as patterns or as claims. Patterns and claims seem different given their respective roots in architecture and design rationale. They also differ in their emphasis when capturing design decisions; patterns emphasize capturing a problem-solution pair in a certain context, whereas claims focus on capturing the positive and negative implications to a design decision. The findings from the study suggest it may be promising to combine the claim and pattern structures and that such a structure may facilitate discussions of design trade-offs.