Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A generative development-process pattern language
Pattern languages of program design
Patterns of software: tales from the software community
Patterns of software: tales from the software community
Communications of the ACM
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Communications of the ACM - Special issue Participatory Design
Pattern hatching: design patterns applied
Pattern hatching: design patterns applied
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Pedagogical patterns: their place in the genre
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Stimulating social engagement in a community network
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Patterns: what's in it for HCI?
CHI '01 Extended Abstracts on Human Factors in Computing Systems
An Organizational Learning Method for Applying Usability Guidelines and Patterns
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Empowering software engineers in human-centered design
Proceedings of the 25th International Conference on Software Engineering
Pattern-based support for interactive design in domestic settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
Concepts for usable patterns of groupware applications
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Patterns of cooperative interaction: Linking ethnomethodology and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The use of anti-patterns in human computer interaction: wise or III-advised?
SAICSIT '04 Proceedings of the 2004 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
HCI pattern semantics in XML: a pragmatic approach
HSSE '05 Proceedings of the 2005 workshop on Human and social factors of software engineering
"...real, concrete facts about what works...": integrating evaluation and design through patterns
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
MArq-G*: a semiotic engineering approach for supporting the design of multi-user applications
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
The impact of pre-patterns on the design of digital home applications
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Groupware development support with technology patterns
International Journal of Human-Computer Studies
Finding patterns in the fieldwork
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Community-based learning: design patterns and frameworks
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Design patterns for sociality in human-robot interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Interaction design patterns for computers in sociable use
International Journal of Computer Applications in Technology
dg.o '08 Proceedings of the 2008 international conference on Digital government research
Proceedings of the 7th ACM conference on Designing interactive systems
The Indian neighbourhood user and designing for mobile internet
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information Polity - Government Information Sharing and Integration: Combining the Social and the Technical. Papers from the 9th International Conference on Digital Government Research (d.g.o.2008)
Pattern languages in the wild: exploring pattern languages in the laboratory and in the real world
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
From pattern to practice: Evaluation of a design pattern fostering trust in virtual teams
Computers in Human Behavior
Cognitive learning efficiency through the use of design patterns in teaching
Computers & Education
Enumerating mobile enterprise complexity 21 complexity factors to enhance the design process
CASCON '09 Proceedings of the 2009 Conference of the Center for Advanced Studies on Collaborative Research
Patterns or claims: do they help in communicating design advice?
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Building an interaction design pattern language: A case study
Computers in Human Behavior
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Unraveling challenges in collaborative design: a literature study
CRIWG'09 Proceedings of the 15th international conference on Groupware: design, implementation, and use
User requirements for a web based spreadsheet-mediated collaboration
Proceedings of the International Conference on Advanced Visual Interfaces
User experience (UX) patterns for audio-visual networked applications: inspirations for design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Rigid structures, independent units, monitoring: organizing patterns in frontline firefighting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visible - actionable - sustainable: sustainable interaction design in professional domains
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Empowering end-users: a pattern-centered groupware development process
CRIWG'05 Proceedings of the 11th international conference on Groupware: design, Implementation, and Use
Talking about implications for design in pattern language
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial data and mobile applications: general solutions for interface design
Proceedings of the International Working Conference on Advanced Visual Interfaces
Tracing the evolution of HCI patterns as an interaction design tool
Innovations in Systems and Software Engineering
A pattern language for touch point ecosystem user experience: a proposal
Proceedings of the 3rd International Conference on Human Computer Interaction
Pattern language and HCI: expectations and experiences
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all have important contributions to make to the design process. But at the same time they lack shared concepts, experiences and perspectives. How is the process of design-which requires communication, negotiation and compromise-to effectively proceed in the absence of a common ground? I argue that an important role for the interaction designer is to help stakeholders in the design process to construct alingua franca.To explore this issue, which has received remarkably little attention in HCI, I turn to work in urban design and architecture. I begin by discussing a case study in community design, reported by Hester [10], that demonstrates the power of alingua francafor a particular design project. I then describe the concept of pattern languages and discuss how they might be adapted to the needs of interaction design in general, and used, in particular, as meta-languages for generatinglingua francasfor particular design projects.