Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
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Readings in information visualization: using vision to think
Lingua Francas for design: sacred places and pattern languages
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Designing Software for the Mobile Context: A Practitioner's Guide (Computer Communications and Networks)
Framy-visualising geographic data on mobile interfaces
Journal of Location Based Services
Audio-Visual Information Clues about Geographic Data on Mobile Interfaces
PCM '09 Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
LINK2U: connecting social network users through mobile interfaces
PCM'10 Proceedings of the Advances in multimedia information processing, and 11th Pacific Rim conference on Multimedia: Part II
IT Professional
Designing Mobile Interfaces
A framework for community-oriented mobile interaction design in emerging regions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: users and contexts of use - Volume Part III
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Nowadays, spatial data are totally widespread in mobile applications. They are present in games, map applications, web community applications and office automations. However this kind of spatial information potentially needs a large display area and the hardware constraint related to the limited screen dimensions creates many usability challenges. Our investigation in the last few years to find solutions to these challenges has led us to the discovery of general usability principles that a well-designed interface should adopt. In this paper we describe the mental path we have followed to derive those principles from the experience gained in developing mobile interfaces for different application domains. The principles are formalized in terms of two interaction design patterns, specific for mobile interfaces managing spatial data. They extend existing HCI patterns and are completed, as usual, with concrete examples of their applications.