The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Understanding and Using Context
Personal and Ubiquitous Computing
Designing Software for the Mobile Context: A Practitioner's Guide (Computer Communications and Networks)
Mobile phones for health education in the developing world: SMS as a user interface
Proceedings of the First ACM Symposium on Computing for Development
Designing mobile interfaces for novice and low-literacy users
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing Mobile Interfaces
Spatial data and mobile applications: general solutions for interface design
Proceedings of the International Working Conference on Advanced Visual Interfaces
Mobile Design Pattern Gallery, Color Edition
Mobile Design Pattern Gallery, Color Edition
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The interaction design of mobile applications for a specific community of users, requires a deep knowledge of that community in order to establish appropriate usability requirements and tune the subsequent development activities. This is especially true when the target community is situated in one of the developing countries. There, mobile devices are increasingly playing the role that personal computers play in &'developed' countries, in spite of quite different cultural, social and technological constraints. In this paper we propose a &'community-centered' design approach, where different aspects of a community are used to formulate usability goals and are taken into account throughout the design, prototyping and testing phases, so as to ensure the actual application deployment by users of that community. The case study of a project carried out with a community of farmers in Sri Lanka is used to illustrate the approach.