The PEN project in Santa Monica: interactive communication, equality, and political action
Journal of the American Society for Information Science - Special issue: information resources and democracy
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Frameworks = (components + patterns)
Communications of the ACM
The development of cooperation: five years of participatory design in the virtual school
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Lingua Francas for design: sacred places and pattern languages
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Recognizing and supporting roles in CSCW
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
The Virtual Community: Homesteading on the Electronic Frontier
The Virtual Community: Homesteading on the Electronic Frontier
Frameworks for Sharing Knowledge Toward a Professional Language for Teaching Practices
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 4 - Volume 4
Participatory design in community computing contexts: tales from the field
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 07
Shaping Collaborative Work with Proto-patterns
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
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Information technology adoption and literacy are typically not first-order goals for community-based volunteer organizations. Nonetheless, information technology is vital to such groups for member recruiting and management, communication and visibility to the community, as well as primary group activities. However, volunteer organizations are often not able to make effective use of Internet-based technologies and content. They lack resources of all sorts (money, skills, telecommunications infrastructure) as well as organizational structures, protocols, and continuity to effectively cope with the rate of change in Internet technology. We describe a design pattern, a standard solution schema for a recurring problem, that proposes a self-sustained process in which volunteer organizations identify and analyze their technology needs, and then learn about information technology through active engagement in solving their own problems. The pattern, called Community-based Learning, is grounded in our fieldwork experience in several community computing projects. We discuss patterns and pattern frameworks as a research approach to community computing.