Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices

  • Authors:
  • Margot Brereton;Nicola Bidwell;Jared Donovan;Brett Campbell;Jacob Buur

  • Affiliations:
  • School of Information Technology and Electrical Engineering, The University of Queensland, St Lucia QLD 4072 Australia;School of Information Technology and Electrical Engineering, The University of Queensland, St Lucia QLD 4072 Australia;School of Information Technology and Electrical Engineering, The University of Queensland, St Lucia QLD 4072 Australia;School of Information Technology and Electrical Engineering, The University of Queensland, St Lucia QLD 4072 Australia;Mads Clausen Institute for Product Innovation, University of Southern Denmark, Grundtvigs Allé 150 - DK 6400 Sønderborg

  • Venue:
  • AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
  • Year:
  • 2003

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Abstract

This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information appliances. A collaborative method of video interaction analysis devised to suit design explorations, the Video Card Game, was used to capture and analyse how gesture is used in the context of six different domains: the dentist's office; PDA and mobile phone use; the experimental biologist's laboratory; a city ferry service; a video cassette player repair shop; and a factory flowmeter assembly station. Findings are presented in the form of gestural themes, derived from the tradition of qualitative analysis but bearing some similarity to Alexandrian patterns. Implications for the design of gestural devices are discussed.