Lingua Francas for design: sacred places and pattern languages
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Using Uml: Software Engineering with Objects and Components
Using Uml: Software Engineering with Objects and Components
Software Requirements: Styles and Techniques
Software Requirements: Styles and Techniques
The Elements of User Experience: User-Centered Design for the Web
The Elements of User Experience: User-Centered Design for the Web
ADC '05 Proceedings of the Agile Development Conference
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Mastering the Requirements Process (2nd Edition)
Mastering the Requirements Process (2nd Edition)
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Mobilizing business process can increase the efficiency of business tasks completion by allowing ubiquitous access to the enterprise. However, we often tend to just replicate parts of enterprise applications on mobile devices without deep considerations of actual power and limitations of mobile environment. This approach has often resulted in serious escalations or even failure of enterprise mobile applications. In this paper, we shed some light on different aspects of complexity in enterprise applications, especially from a mobile application perspective. A good design will strike a balance between those --and other- complexity factors rather than attempting to include all of them in a mobile application. Our goal is to help mobile application designers create a "genuine mobile" application rather than a "replica of a desktop".