Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Empathic communities: reaching out across the Web
interactions
CHI meets PLoP: an interaction patterns workshop
ACM SIGCHI Bulletin
Lingua Francas for design: sacred places and pattern languages
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Applying patterns of cooperative interaction to work (re)design: e-government and planning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pedagogical patterns: their place in the genre
Proceedings of the 7th annual conference on Innovation and technology in computer science education
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Unpacking "privacy" for a networked world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perspectives on HCI patterns: concepts and tools
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Pattern-based support for interactive design in domestic settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Think different: increasing online community participation using uniqueness and group dissimilarity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing Interfaces
Increasing participation in online communities: A framework for human-computer interaction
Computers in Human Behavior
Finding patterns in the fieldwork
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Design patterns for sociality in human-robot interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Patterns and computer game design innovation
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Exploring the facebook experience: a new approach to usability
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introducing a Comprehensive Quality Criteria Framework for Validating Patterns
COMPUTATIONWORLD '09 Proceedings of the 2009 Computation World: Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns
PUX: patterns of user experience
interactions
Stay on the ball! an interaction pattern approach to the engineering of motivation
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
An experiment to measure the usefulness of patterns in the interaction design process
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
From structural analysis to scenarios and patterns for knowledge sharing applications
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
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This paper summarizes best practices for improving user experience (UX) of audio-visual networked applications such as YouTube, Flickr, or Facebook. Designing for a good UX is becoming increasingly important within the HCI community. However, there is still a lack of empirically based knowledge on how to design audio-visual networked applications for an optimal UX. Based on studies with more than 8000 users of ten different audio-visual networked applications, we have developed 30 user experience patterns (short UX patterns). Our UX patterns are build on the end users' experiences investigated in lab and field studies in three different European countries. Most other pattern collections are based on the experience of designers or developers. In this paper we will present how we have developed the UX patterns and will describe the major UX problem areas found in detail. Our pattern collection can be useful to the designers of audio-visual networked applications and for the researchers working in the area of UX by providing empirical evidence on identified UX problems and suggestions for solutions referring to one or more of our UX patterns.