New communication environments: from everyday to virtual
New communication environments: from everyday to virtual
Lurker demographics: counting the silent
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
The Virtual Community: Homesteading on the Electronic Frontier
The Virtual Community: Homesteading on the Electronic Frontier
The Psychology of the Internet
The Psychology of the Internet
Hosting Web Communities: Building Relationships, Increasing Customer Loyalty, and Maintaining a Competitive Edge
Poor Richard's Building Online Communities: Create a Web Community for Your Business, Club, Assocation, or Family
How decisions happen in organizations
Human-Computer Interaction
Topic Detection in Online Discussion Using Non-negative Matrix Factorization
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Online Discussion Participation Prediction Using Non-negative Matrix Factorization
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
International Journal of Web Based Communities
Linked Topic and Interest Model for Web Forums
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 01
Self-organised virtual communities: bridging the gap between web-based communities and P2P systems
International Journal of Web Based Communities
Digital circles of support: Meeting the information needs of older people
Computers in Human Behavior
Why People Use Social Networking Sites
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Opinion space: a scalable tool for browsing online comments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience (UX) patterns for audio-visual networked applications: inspirations for design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 16th ACM international conference on Supporting group work
A typology of social networking sites users
International Journal of Web Based Communities
Influence of personality on travel-related consumer-generated media creation
Computers in Human Behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rate My Expectations: How online evaluations of professors impact students' perceived control
Computers in Human Behavior
Boosting participation in virtual communities
CRIWG'11 Proceedings of the 17th international conference on Collaboration and technology
Do lurking learners contribute less?: a knowledge co-construction perspective
Proceedings of the 5th International Conference on Communities and Technologies
"What's coming next?" Epistemic curiosity and lurking behavior in online communities
Computers in Human Behavior
Teaching Online: The Handbook Dilemma in Higher Education
International Journal of Cyber Ethics in Education
Civic action brokering platforms: facilitating local engagement with ACTion Alexandria
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
International Journal of Web Based Communities
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Online communities are becoming an accepted part of the lives of Internet users, although participation in these communities is dependent on the types of people that form them. Some of the online community's members do not participate, people referred to as lurkers, whereas others who have been in the community for a long time, referred to as elders, participate regularly and support others. Understanding what drives these individuals and how they chose whether or not to participate will lead to online communities that thrive. This paper proposes a conceptual framework to describe what drives such individuals to carry out actions such as posting messages and adding content (level 1), the cognitions they use to determine whether or not to take such actions (level 2) and the means by which they go about carrying out the action in the environment (level 3). Finally, the framework is applied to the problem of encouraging members to participate by discussing the methods by which people can be persuaded to participate by changing the way they interpret their desires and their environment.