Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A pattern language for pattern writing
Pattern languages of program design 3
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
The Web Can Be Suitable for Learning
Computer
WebMedia '05 Proceedings of the 11th Brazilian Symposium on Multimedia and the web
Filling out learning object metadata considering cultural contextualization
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Cloze: an authoring tool for teachers with low computer proficiency
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
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In this paper we present the Cognitor, an authoring tool developed to support teachers designing instructional material for Web-based Distance Learning. Cognitor instantiates the Cog-Learn Pattern Language which captures design knowledge and present solutions for recurring problems at Distance Learning context. The framework provided by Cognitor makes it easier to design usable and accessible learning objects, which is a difficult task for novice teachers who lack experience in pedagogy and Web-based instructional design. Cognitor organizes the displayed content seen by the student, taking aim at facilitating his interaction and, consequently facilitating the knowledge process.Projetar material instrucional para Web é uma tarefa difícil para professores que não têm experiência em pedagogia e projeto instrucional Web. Padrões surgiram como uma forma de capturar conhecimento de projeto em um contexto e apresentar soluções para os projetistas. Neste trabalho apresenta-se a ferramenta Cognitor que instancia um framework baseado na Linguagem de Padrões Cog-Learn. Pretende-se fornecer apoio aos professores durante o projeto e edição de objetos de aprendizagem no formato SCORM para sistemas de EAD com o objetivo de melhor organizar o conteúdo na interface visualizada pelo aluno, facilitando a sua interação e, conseqüentemente, facilitando o seu processo de aprendizagem.