The six facets of serious game design: a methodology enhanced by our design pattern library

  • Authors:
  • Bertrand Marne;John Wisdom;Benjamin Huynh-Kim-Bang;Jean-Marc Labat

  • Affiliations:
  • LIP6, University Pierre et Marie Curie, Paris, France;L’UTES, University Pierre et Marie Curie, Paris, France;LIP6, University Pierre et Marie Curie, Paris, France;LIP6, University Pierre et Marie Curie, Paris, France

  • Venue:
  • EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Serious games rely on two main types of competence and expertise: the game designer's and the teacher's. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. If many design patterns already exist for the game design aspects, they are in short supply on the pedagogical side.