A Conceptual Framework for Serious Games

  • Authors:
  • Amri Yusoff;Richard Crowder;Lester Gilbert;Gary Wills

  • Affiliations:
  • -;-;-;-

  • Venue:
  • ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
  • Year:
  • 2009

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Abstract

A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.