Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A pattern language for pattern writing
Pattern languages of program design 3
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
A Pattern Language for Web Usability
A Pattern Language for Web Usability
Pattern Languages for Usability: An Investigation of Alternative Approaches
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Design patterns: ten years later
Software pioneers
What makes a good user interface pattern language?
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
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This paper presents first results of a research project whose goal is to develop a pattern language that enhances business software by motivating and engaging elements. The goal of the pattern language is to turn the soft and vague term of "emotions in user interaction design" into constructive design guidance. The patterns are especially tailored for joy-of-use in business applications. The main contribution of this paper is the description of quality characteristics for this pattern language. They are illustrated by references to existing pattern descriptions and elaborating their deficiencies. This paper shows how these weaknesses were addressed in the pattern language. ACM Classification Keywords: D.2.1 Requirements/Specifications, D.2.2 Design Tools and Techniques, H.5.2 User Interfaces.