Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pattern languages of program design
Pattern languages of program design
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Core J2EE Patterns: Best Practices and Design Strategies
Core J2EE Patterns: Best Practices and Design Strategies
In support of user interface design in the rational unified process
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Managing UI pattern collections
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Focussing on a standard pattern form: the development and evaluation of MUIP
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Reuso de interfaces através de padrões concretos de interação
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Building and Evaluating a Pattern Collection for the Domain of Workflow Modeling Tools
Engineering Interactive Systems
Engaging Patterns: Challenges and Means Shown by an Example
Engineering Interactive Systems
Pattern languages in the wild: exploring pattern languages in the laboratory and in the real world
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
Are User Interface Pattern Languages Usable? A Report from the Trenches
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
PEICS: towards HCI patterns into engineering of interactive systems
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
UMM: a maturity model for UI-pattern languages
Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
Top down approach for designing an e-learning pattern language based on IMS-LD specification
ACACOS'12 Proceedings of the 11th WSEAS international conference on Applied Computer and Applied Computational Science
Visualizing mobile design pattern relationships
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Requirements for a definition of generative user interface patterns
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three types of validation were identified as requiring consideration: the validity of the individual patterns, the internal validation of the pattern language and the external validation of the pattern language. This paper investigates internal validity. A set of six tests that a developer can use to test the internal validity of a pattern language has been identified.