Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Model-Based Design and Evaluation of Interactive Applications
Model-Based Design and Evaluation of Interactive Applications
Perspectives on HCI patterns: concepts and tools
CHI '03 Extended Abstracts on Human Factors in Computing Systems
What makes a good user interface pattern language?
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Human-computer-human interaction patterns: workshop on the human role in HCI patterns
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Managing UI pattern collections
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Focussing on a standard pattern form: the development and evaluation of MUIP
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
A Framework for Flexible and Executable Usability Patterns Standards
SEW '07 Proceedings of the 31st IEEE Software Engineering Workshop
XPLML: a HCI pattern formalizing and unifying approach
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Patterns in task-based modeling of user interfaces
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
PEICS: HCI patterns for the design of interactive systems
Proceedings of the 2nd International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
Pattern-based user interface transformation for knowledge sharing applications
Proceedings of the 2nd International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
Giving UI developers the power of UI design patterns
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
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Despite intense research activities in the last years, HCI patterns still lack in a standardized description and organization. This makes it difficult for the developers to identify the relevant patterns for solving a problem as well as to apply them accordingly to the problem context. To fully benefit from HCI patterns within the engineering of interactive computer systems they have to be prepared for integration into a model-based user interface development process. This workshop on Pattern-driven Engineering of Interactive Computer Systems (PEICS) focuses on bringing together various research approaches in order to be conjointly conductive to the state of the art. We present contributions according to semantics, formalization, languages, support, research directions as well as tools.