Survey on user interface programming
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Interface Conceptual Patterns
DSV-IS '02 Proceedings of the 9th International Workshop on Interactive Systems. Design, Specification, and Verification
A Model for Usability Pattern-Oriented Design
TAMODIA '02 Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design
TOOLS '00 Proceedings of the Technology of Object-Oriented Languages and Systems (TOOLS 34'00)
DESTINE: outil d'aide à l'évaluation de l'ergonomie des sites web
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Patterns in task-based modeling of user interfaces
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
PEICS: towards HCI patterns into engineering of interactive systems
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
Generative pattern-based design of user interfaces
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
Different kinds of pattern support for interactive systems
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
QUIMERA: a quality metamodel to improve design rationale
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Adding usability to web engineering models and tools
ICWE'05 Proceedings of the 5th international conference on Web Engineering
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This PhD thesis is focused on a pattern approach for designing multi-platform user interfaces. The pattern approach is applied on the complete user interface (UI) development process. UI patterns can be used to improve the usability and cycle-life development. To achieve a good quality of software development, UI patterns related to ergonomic context can be used in unification of models to support the UI development process. UI Patterns of the OO-Method are introduced in the whole model driven process of UI in order to obtain different UIs in the Final User Interface (FUI) level including specific platforms. In using different patterns on other devices, the thesis analyses the derivation of up-to-date UIs with the application of the built ergonomic guide and extended patterns. A comparative study of these different FUIs built in different contexts is necessary to show how difficult it is to adapt the different patterns on variety platforms.