What makes a good user interface pattern language?
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
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Designing an efficient e-learning system is a multipart problem that includes several issues such as designing learning tasks, learning resources and social forums that will enable each student to learn in a good and effective way. Learning Design patterns are focused on producing mechanisms to design the learning material in such a way that is neither too prescriptive nor based on a single model. Applying good learning design patterns on the E-learning paradigm can help both designers and experts to narrow the bridge between theory and practice of learning design. In this paper we use a top down approach for designing an e-Learning design pattern to help designers, who are using IMS Learning Design (IMS-LD) standard specification, in sharing and exchanging their best practices in learning design.