Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
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This paper presents an initial analysis of data obtained from an implementation of citizenship education using the videogame Space Station Leonis in two Singapore classrooms. The paper highlights the importance of citizenship education today and describes how game environments can be used to foster identity construction as part of the broader agenda of citizenship education in Singapore. The data presented comprises a series of t-tests which were run between pre-and post-test questionnaires on attitudes related to civic consciousness and citizehsnhip administered to seventy-seven students who participated in the design intervention. Analysis of the results suggests that such participation can result in significant and positive changes in attitudes of relevance to various aspects of citizenship.