The Hearsay-II Speech-Understanding System: Integrating Knowledge to Resolve Uncertainty
ACM Computing Surveys (CSUR)
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Bringing chatbots into education: Towards natural language negotiation of open learner models
Knowledge-Based Systems
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Training conflict management in a collaborative virtual environment
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
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This paper presents a framework for creating and conducting serious games. It focuses on role-playing game based learning scenarios in 3D environments. The feasibility of the presented approach is demonstrated by a training scenario for apprenticeship job interviews. Based on the assumption that reflection phases as an important part of successful learning processes are to be adequately supported, we show how phases of immersion during the role-play are connected to separate phases of reflection.