Supporting reflection in an immersive 3D learning environment based on role-play

  • Authors:
  • Nils Malzahn;Hanno Buhmes;Sabrina Ziebarth;H. Ulrich Hoppe

  • Affiliations:
  • Department of Computer Science and Applied Cognitive science, University of Duisburg-Essen, Duisburg, Germany;Department of Computer Science and Applied Cognitive science, University of Duisburg-Essen, Duisburg, Germany;Department of Computer Science and Applied Cognitive science, University of Duisburg-Essen, Duisburg, Germany;Department of Computer Science and Applied Cognitive science, University of Duisburg-Essen, Duisburg, Germany

  • Venue:
  • EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents a framework for creating and conducting serious games. It focuses on role-playing game based learning scenarios in 3D environments. The feasibility of the presented approach is demonstrated by a training scenario for apprenticeship job interviews. Based on the assumption that reflection phases as an important part of successful learning processes are to be adequately supported, we show how phases of immersion during the role-play are connected to separate phases of reflection.