Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Designing for the social web
Designing for interaction: creating smart applications and clever devices
Designing for interaction: creating smart applications and clever devices
Facebook Applications and playful mood: the construction of Facebook as a "third place"
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Workshop: game design for social networks
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
iPad mini-games connected to an educational social networking website
ACM SIGGRAPH 2010 Posters
Re-envisioning the museum experience: combining new technology with social-networking
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Critical review on video game evaluation heuristics: social games perspective
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Social game studies at CHI 2011
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Using your friends: social mechanics in social games
Proceedings of the 6th International Conference on Foundations of Digital Games
Avatarians: playing with your friends' data
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Motivational game design patterns of 'ville games
Proceedings of the International Conference on the Foundations of Digital Games
A new game mechanic: game entity social mapping
Proceedings of the International Conference on the Foundations of Digital Games
Heuristics for social games with a purpose
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
A social gamification framework for a K-6 learning platform
Computers in Human Behavior
Exploring playability of social network games
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Analysis of motivational elements of social games: a puzzle match 3-games study case
International Journal of Computer Games Technology
Social Network Games: Players' Perspectives
Simulation and Gaming
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The author argues that tasks of designing games for online social networks, such as Facebook, can benefit from understanding the project as a practice where techniques and methods of game design are embedded into interaction design and service design tasks. Research into motivations and emotional dispositions of social media use, and analyzing existing popular games in said networks, help in identifying game mechanics that tap into user practices. Through a number of Facebook games as case studies, the author extracts a set of design principles into a design framework where interaction, social, service, and game design meet. The framework aims to support the inherent sociability, spontaneity, narrativity, and playfulness that permeate online social networks.