Game design for social networks: interaction design for playful dispositions

  • Authors:
  • Aki Järvinen

  • Affiliations:
  • IT University of Copenhagen, Denmark

  • Venue:
  • Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
  • Year:
  • 2009

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Abstract

The author argues that tasks of designing games for online social networks, such as Facebook, can benefit from understanding the project as a practice where techniques and methods of game design are embedded into interaction design and service design tasks. Research into motivations and emotional dispositions of social media use, and analyzing existing popular games in said networks, help in identifying game mechanics that tap into user practices. Through a number of Facebook games as case studies, the author extracts a set of design principles into a design framework where interaction, social, service, and game design meet. The framework aims to support the inherent sociability, spontaneity, narrativity, and playfulness that permeate online social networks.