GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facebook Applications and playful mood: the construction of Facebook as a "third place"
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Game design for social networks: interaction design for playful dispositions
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Social network games: exploring audience traits
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Diffusion dynamics of games on online social networks
WOSN'10 Proceedings of the 3rd conference on Online social networks
Emergence and playfulness in social games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Why do people play social network games?
Computers in Human Behavior
The "S" in Social Network Games: Initiating, Maintaining, and Enhancing Relationships
HICSS '11 Proceedings of the 2011 44th Hawaii International Conference on System Sciences
The art of game design: a book of lenses
The art of game design: a book of lenses
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The main motivational elements of the social network sites and the social network games will be shown according to studies already existent in the literature, highlighting the elements which motivate the players the most to play social Match 3-type games. Seven games have been analyzed: Diamond Dash, Collapse! Blast, Mystic Ice Blast, Bricks Breaking, Plock, Gem Clix, and Blast!. The results showed that asynchronous time, activities publishing, rewarding system, competition, and social status are the elements which motivate and stimulate the most the players to play