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EC '06 Proceedings of the 7th ACM conference on Electronic commerce
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Proceedings of the first workshop on Online social networks
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Proceedings of the Fifth Workshop on Social Network Systems
Branded with a scarlet "C": cheaters in a gaming social network
Proceedings of the 21st international conference on World Wide Web
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Proceedings of the fourteenth ACM conference on Electronic commerce
Analysis of motivational elements of social games: a puzzle match 3-games study case
International Journal of Computer Games Technology
On popularity prediction of videos shared in online social networks
Proceedings of the 22nd ACM international conference on Conference on information & knowledge management
Social Network Games: Players' Perspectives
Simulation and Gaming
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Social games, being embedded in and drawing upon existing social networks, have the potential to spread virally. In this paper, we examine two popular social games, each having millions of Facebook users, to understand the role that users play individually and collectively in propagating social applications. At the individual level, the users' invitation behavior significantly outweighs their demographic and social network properties in predicting invitation success rate. At the collective level, we demonstrate that social games that encourage group formation tend to rapidly assimilate dense network cliques. Finally, engagement in a social game is closely tied with the ability to recruit friends.