Heuristics for social games with a purpose

  • Authors:
  • Aneta Takhtamysheva;Tim Decker

  • Affiliations:
  • Digital Media Lab, TZI, University of Bremen, Bremen, Germany;Oneonta, New York

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

Current project introduces a prototype of a game with a purpose constructed using heuristics of social game genre to attract long-term player involvement, and user content generation, to meet the constrains of time and budget.