Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game design for social networks: interaction design for playful dispositions
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Proceedings of the 46th Annual Design Automation Conference
Critical review on video game evaluation heuristics: social games perspective
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons
Proceedings of the 20th ACM international conference on Information and knowledge management
Howdy pardner!: on free-to-play, sociability and rhythm design in FrontierVille
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
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Current project introduces a prototype of a game with a purpose constructed using heuristics of social game genre to attract long-term player involvement, and user content generation, to meet the constrains of time and budget.