Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristics for social games with a purpose
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Serious questions in playful questionnaires
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Pseudonymity in social machines
Proceedings of the 22nd international conference on World Wide Web companion
Towards a classification framework for social machines
Proceedings of the 22nd international conference on World Wide Web companion
ACM Transactions on Accessible Computing (TACCESS)
Crowd computing: a literature review and definition
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
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This talk is about harnessing human brainpower to solve problems that computers cannot. Although computers have advanced dramatically over the last 50 years, they still do not possess basic conceptual intelligence or perceptual capabilities that most humans take for granted. By leveraging human abilities in a novel way, I solve large-scale computational problems and collect data to teach computers basic human talents. To this end, I treat human brains as processors in a distributed system, each performing a small part of a massive computation.