Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
Proceedings of the 46th Annual Design Automation Conference
Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons
Proceedings of the 20th ACM international conference on Information and knowledge management
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Conducting surveys is a time consuming and often expensive process. One of the main hurdles is motivating people to participate. The project presented herein proposes a playful approach, distributed via social network environments, where participants are intrinsically motivated to participate. A first evaluation showed an increased incentive to recommend friends to participate in the survey, as well as a preference of the playful approach to conducting surveys in general.