Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 46th Annual Design Automation Conference
The challenge of designing scientific discovery games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
We Are Anonymous: Inside the Hacker World of LulzSec, Anonymous, and the Global Cyber Insurgency
We Are Anonymous: Inside the Hacker World of LulzSec, Anonymous, and the Global Cyber Insurgency
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This paper describes the potential of systems in which many people collectively control a single constructed identity mediated by socio-technical networks. By looking to examples of identities that have spontaneously emerged from anonymous communities online, a model for pseudonym design in social machines is proposed. A framework of identity dimensions is presented as a means of exploring the functional types of identity encountered in social machines, and design guidelines are outlined that suggest possible approaches to this task.