Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Human computation
Social Computing: From Social Informatics to Social Intelligence
IEEE Intelligent Systems
Fix my street or else: using the internet to voice local public service concerns
Proceedings of the 1st international conference on Theory and practice of electronic governance
Looking for great ideas: analyzing the innovation jam
Proceedings of the 9th WebKDD and 1st SNA-KDD 2007 workshop on Web mining and social network analysis
Proceedings of the 46th Annual Design Automation Conference
Leveraging Crowdsourcing: Activation-Supporting Components for IT-Based Ideas Competition
Journal of Management Information Systems
Proceedings of the second ACM SIGCOMM workshop on Networking, systems, and applications on mobile handhelds
XRDS: Crossroads, The ACM Magazine for Students - Comp-YOU-Ter
3PGCIC '10 Proceedings of the 2010 International Conference on P2P, Parallel, Grid, Cloud and Internet Computing
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Idioculture in crowd computing: A focus on group interaction in an event-driven social media system
International Journal of Human-Computer Studies
Buildings and Crowds: Forming Smart Cities for More Effective Disaster Management
IMIS '11 Proceedings of the 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing
Communications of the ACM
Irregular community discovery for cloud service improvement
The Journal of Supercomputing
Mobile Crowd Computing with Work Stealing
NBIS '12 Proceedings of the 2012 15th International Conference on Network-Based Information Systems
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Hi-index | 0.00 |
Crowd computing is a term that has been used only recently in the literature, and has been conceptualised in various ways as being related to crowdsourcing, human computation, social computing, cloud computing and mobile computing. This literature lacks a common definition of crowd computing, and emerging technologies with somewhat similar uses have added to the conceptual confusion. Whilst some authors have referenced work by other scholars and a few have attempted to provide a definition of crowd computing, it appears that the multiple streams of research and definitions have evolved somewhat independently, perhaps due to the relative newness of this area of research. This paper reconciles and integrates the various descriptions of crowd computing within the extant literature, in order to propose a definition of crowd computing which can be used to position the research already conducted on this subject, and can be used as a starting point for further research. Crowd computing has been described in various ways including distribution of human intelligence tasks to mobile devices, cloud computing with humans, human problem solving with large numbers of people using computers, and broadly as a set of human interaction tools for idea exchange and non-hierarchical decision making. From the literature four common characteristics can be identified to define the boundaries of the term, i.e.: participation by a crowd of humans, interaction with computing technology, activity that is predetermined by the initiator or application itself and the execution of tasks by the crowd utilising innate human capabilities.