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User interfaces for creativity support tools
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Communications of the ACM
The Wisdom of Crowds
On theory-driven design and deployment of collaboration systems
International Journal of Human-Computer Studies
Idea Generation, Creativity, and Incentives
Marketing Science
Innovating Collaborative Content Creation: The Role of Altruism and Wiki Technology
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Journal of Management Information Systems
Working for Free? Motivations for Participating in Open-Source Projects
International Journal of Electronic Commerce
HICSS '08 Proceedings of the Proceedings of the 41st Annual Hawaii International Conference on System Sciences
We are smarter than me: how to unleash the power of crowds in your business
We are smarter than me: how to unleash the power of crowds in your business
Communications of the ACM
A crowdsourcing based mobile image translation and knowledge sharing service
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
International Journal of Networking and Virtual Organisations
Co-Creation: Toward a Taxonomy and an Integrated Research Perspective
International Journal of Electronic Commerce
International Journal of Electronic Commerce
Task Design, Motivation, and Participation in Crowdsourcing Contests
International Journal of Electronic Commerce
Understanding sustained participation in transactional virtual communities
Decision Support Systems
Readers' motivations to participate in hyperlocal news content creation
Proceedings of the 17th ACM international conference on Supporting group work
Journal of Engineering and Technology Management
Journal of Theoretical and Applied Electronic Commerce Research
How many answers are enough? optimal number of answers for Q&A sites
SocInfo'12 Proceedings of the 4th international conference on Social Informatics
Creating a Taxonomy for Mobile Commerce Innovations Using Social Network and Cluster Analyses
International Journal of Electronic Commerce
Paraphrase acquisition via crowdsourcing and machine learning
ACM Transactions on Intelligent Systems and Technology (TIST) - Special Sections on Paraphrasing; Intelligent Systems for Socially Aware Computing; Social Computing, Behavioral-Cultural Modeling, and Prediction
Determinants of success in crowdsourcing software development
Proceedings of the 2013 annual conference on Computers and people research
Electronic word of mouth and knowledge sharing on social network sites: a social capital perspective
Journal of Theoretical and Applied Electronic Commerce Research
Crowd computing: a literature review and definition
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Online idea contests: identifying factors for user retention
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
An evaluation framework for software crowdsourcing
Frontiers of Computer Science: Selected Publications from Chinese Universities
The Journal of Strategic Information Systems
Challenges of implementing innovation contests to facilitate radical innovation
International Journal of Networking and Virtual Organisations
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Ideas competitions appear to be a promising tool for crowdsourcing and open innovation processes, especially for business-to-business software companies. Active participation of potential lead users is the key to success. Yet a look at existing ideas competitions in the software field leads to the conclusion that many information technology (IT)-based ideas competitions fail to meet requirements upon which active participation is established. The paper describes how activation-enabling functionalities can be systematically designed and implemented in an IT-based ideas competition for enterprise resource planning software. We proceeded to evaluate the outcomes of these design measures and found that participation can be supported using a two-step model. The components of the model support incentives and motives of users. Incentives and motives of the users then support the process of activation and consequently participation throughout the ideas competition. This contributes to the successful implementation and maintenance of the ideas competition, thereby providing support for the development of promising innovative ideas. The paper concludes with a discussion of further activation-supporting components yet to be implemented and points to rich possibilities for future research in these areas.