Game design for social networks: interaction design for playful dispositions
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Playable data: characterizing the design space of game-y infographics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using your friends: social mechanics in social games
Proceedings of the 6th International Conference on Foundations of Digital Games
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This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information.