Avatarians: playing with your friends' data

  • Authors:
  • Asier Marzo Pérez;Oscar Ardaiz

  • Affiliations:
  • Public University of Navarra, Pamplona, Navarra, Spain;Public University of Navarra, Pamplona, Navarra, Spain

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information.