Visual task characterization for automated visual discourse synthesis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What storytelling can do for information visualization
Communications of the ACM
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
An Insight-Based Methodology for Evaluating Bioinformatics Visualizations
IEEE Transactions on Visualization and Computer Graphics
Low-Level Components of Analytic Activity in Information Visualization
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
POLESTAR: collaborative knowledge management and sensemaking tools for intelligence analysts
CIKM '06 Proceedings of the 15th ACM international conference on Information and knowledge management
A Theory of Fun for Game Design
A Theory of Fun for Game Design
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
A Model and Framework for Visualization Exploration
IEEE Transactions on Visualization and Computer Graphics
Toward a Deeper Understanding of the Role of Interaction in Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audio Puzzler: piecing together time-stamped speech transcripts with a puzzle game
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A Framework of Interaction Costs in Information Visualization
IEEE Transactions on Visualization and Computer Graphics
VAST '07 Proceedings of the 2007 IEEE Symposium on Visual Analytics Science and Technology
Toward effective insight management in visual analytics systems
PACIFICVIS '09 Proceedings of the 2009 IEEE Pacific Visualization Symposium
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Information Visualization
Visual Thinking: for Design
Narrative Visualization: Telling Stories with Data
IEEE Transactions on Visualization and Computer Graphics
Avatarians: playing with your friends' data
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A new game mechanic: game entity social mapping
Proceedings of the International Conference on the Foundations of Digital Games
Taskville: visualizing tasks and raising awareness in the workplace
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user behavior around a data-driven graphic. In contrast to other methods of narrative visualization, games provide an alternate method for structuring a story, not bound by a linear arrangement but still providing structure via rules, goals, and mechanics of play. We designed two different versions of a game-y infographic, Salubrious Nation, and compared them to a non-game-y version in an online experiment. We assessed the relative merits of the game-y approach of presentation in terms of exploration of the visualization, insights and learning, and enjoyment of the experience. Based on our results, we discuss some of the benefits and drawbacks of our designs. More generally, we identify challenges and opportunities for further exploration of this new design space.