Code and Other Laws of Cyberspace
Code and Other Laws of Cyberspace
Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Creative Uses of Software Errors: Glitches and Cheats
Social Science Computer Review
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Massively multiplayer online role-playing games: the past, present, and future
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Players who play to make others cry: the influence of anonymity and immersion
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Cheating Prevention in Virtual Worlds: Software, Economic, and Law Aspects
Proceedings of the 2010 conference on New Trends in Software Methodologies, Tools and Techniques: Proceedings of the 9th SoMeT_10
Playing the system: using frame analysis to understand online play
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
The implicit rules of board games: on the particulars of the lusory agreement
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Investigation of the antecedents and consequences of gamer satisfaction: An individual perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Giving good 'face': playful performances of self in Facebook
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Metagames, paragames and orthogames: a new vocabulary
Proceedings of the International Conference on the Foundations of Digital Games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games
Proceedings of the 23rd international conference on World wide web
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In current literature, grief play in Massively Multi-player Online Role-Playing Games (MMORPGs) refers to play styles where a player intentionally disrupts the gaming experience of other players. In our study, we have discovered that player experiences may be disrupted by others unintentionally, and under certain circumstances, some will believe they have been griefed. This paper explores the meaning of grief play, and suggests that some forms of unintentional grief play be called greed play. The paper suggests that greed play be treated as griefing, but a more subtle form. It also investigates the different types of griefing and establishes a taxonomy of terms in grief play.