Social psychological aspects of computer-mediated communication (Reprint)
Computer-supported cooperative work: a book of readings
Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide
Understanding the Psychology of Internet Behaviour: Virtual Worlds, Real Lives
Understanding the Psychology of Internet Behaviour: Virtual Worlds, Real Lives
The labeling game: a conceptual exploration of deviance on the internet
Social Science Computer Review - Deviance and the internet: New challenges for social science
Defining grief play in MMORPGs: player and developer perceptions
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Social Science Computer Review
Playing the system: using frame analysis to understand online play
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games
Proceedings of the 23rd international conference on World wide web
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This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players' immersion and anonymity were used as an approximation of the player's deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed.