Augmenting conversations using dual-purpose speech
Proceedings of the 17th annual ACM symposium on User interface software and technology
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Searching common experience: a social communication tool based on mobile ad-hoc networking
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Co-present photo sharing on mobile devices
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Mobiphos: a collocated-synchronous mobile photo sharing application
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Enabling Pervasive Collaboration with Platform Composition
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Mobiphos: A study of user engagement with a mobile collocated-synchronous photo sharing application
International Journal of Human-Computer Studies
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Shared-screen social gaming with portable devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Collaborative use of mobile phones for brainstorming
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
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With the proliferation of mobile devices it has become common to see groups of users working or playing together using multiple mobile devices. While much effort is exerted to ensure that interaction with a mobile device is useful for each individual user, less effort has gone into considering how to design and evaluate mobile interfaces and platforms for group use. Recent improvements in the interaction, computing, connectivity and general flexibility of mobile devices make them an ideal, yet underutilized, platform for group level interaction. Our goal with this workshop is to bring together researchers who have started to investigate the collocated group use of mobile devices and to shed light on the challenges of designing and evaluating mobile collocated group experiences.