GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AgentSalon: facilitating face-to-face knowledge exchange through conversations among personal agents
Proceedings of the fifth international conference on Autonomous agents
Designing novel interactional workspaces to support face to face consultations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
UbiCollab: collaboration support for mobile users
Proceedings of the 2004 ACM symposium on Applied computing
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies (Cooperative Work, 2)
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Toward universal mobile interaction for shared displays
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Integrating intra and extra gestures into a mobile and multimodal shopping assistant
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Shared-screen social gaming with portable devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
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We have studied the use of a public screen integrated to a mobile multiplayer game in order to create a new kind of user experience. In the user evaluations, the game FirstStrike was tested by eight user groups, each containing four players. The evaluations showed that communication between the players increased with the usage of the public display and alliances were built. It was also found that the possibility to identify the players by adding the players' photographs into the shared display makes the game more personal. We believe that this new way of communication is a result of using the shared public screen in a mobile multiplayer game.