Special Issue on Ubiquitous Games
Personal and Ubiquitous Computing
AR2 Hockey: A Case Study of Collaborative Augmented Reality
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Supporting social presence through lightweight photo sharing on and off the desktop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient urban interludes: passing glances
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Reclaiming public space: designing for public interaction with private devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Insectopia: exploring pervasive games through technology already pervasively available
Proceedings of the international conference on Advances in computer entertainment technology
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Social and privacy aspects of a system for collaborative public expression
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Multiplayer gaming with mobile phones: enhancing user experience with a public screen
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
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This paper introduces PhotoPhone Entertainment (PPE), applications for mobile and wireless devices with camera functionality, and describes a number of design examples of such applications. The applications are designed for people waiting for a few minutes at a bus stop and do all encourage some form of social interaction such as collaboration with, or competition against, other users at the bus stop.