The visual display of quantitative information
The visual display of quantitative information
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Application of virtual reality in the interpretation of geoscience data
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Future trends in oil and gas visualization
Proceedings of the conference on Visualization '02
Parallel Interactive Visualization of 3D Mantle Convection
IEEE Computational Science & Engineering
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Virtual Reality for Geosciences Visualization
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Interaction with Geoscience Data in an Immersive Environment
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
OpenTracker-An Open Software Architecture for Reconfigurable Tracking based on XML
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Direct Manipulation of Isosurfaces and Cutting Planes in Virtual Environments
Direct Manipulation of Isosurfaces and Cutting Planes in Virtual Environments
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
The virtual windtunnel: an environment for the exploration of three-dimensional unsteady flows
VIS '91 Proceedings of the 2nd conference on Visualization '91
Immersive Well-Path Editing: Investigating the Added Value of Immersion
VR '04 Proceedings of the IEEE Virtual Reality 2004
ACM SIGGRAPH 2004 Papers
Top Scientific Visualization Research Problems
IEEE Computer Graphics and Applications
Adaptive 4-8 Texture Hierarchies
VIS '04 Proceedings of the conference on Visualization '04
Proceedings of the ACM symposium on Virtual reality software and technology
A geoscience perspective on immersive 3D gridded data visualization
Computers & Geosciences
On device driver architectures for virtual reality toolkits
Presence: Teleoperators and Virtual Environments
A collaborative environment for offshore engineering simulations
CRIWG'11 Proceedings of the 17th international conference on Collaboration and technology
A collaborative VR visualization environment for offshore engineering projects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A Modular framework for distributed VR interaction processing
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Hybrid parallelization for multi-view visualization of time-dependent simulation data
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
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To advance research and improve the scientific return on data collection and interpretation efforts in the geosciences, we have developed methods of interactive visualization, with a special focus on immersive virtual reality (VR) environments. Earth sciences employ a strongly visual approach to the measurement and analysis of geologic data due to the spatial and temporal scales over which such data ranges. As observations and simulations increase in size and complexity, the Earth sciences are challenged to manage and interpret increasing amounts of data. Reaping the full intellectual benefits of immersive VR requires us to tailor exploratory approaches to scientific problems. These applications build on the visualization method's strengths, using both 3D perception and interaction with data and models, to take advantage of the skills and training of the geological scientists exploring their data in the VR environment. This interactive approach has enabled us to develop a suite of tools that are adaptable to a range of problems in the geosciences and beyond.