Enabling scientific workflows in virtual reality
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
The benefits of immersion for spatial understanding of complex underground cave systems
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual learning techniques for software measurement
Proceedings of The Fourth International C* Conference on Computer Science and Software Engineering
Astrojumper: Motivating exercise with an immersive virtual reality exergame
Presence: Teleoperators and Virtual Environments
A collaborative VR visualization environment for offshore engineering projects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
An architecture for collaborative geomodeling
CRIWG'05 Proceedings of the 11th international conference on Groupware: design, Implementation, and Use
Proceedings of Graphics Interface 2013
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The benefits of immersive visualization are primarilyanecdotal; there have been few controlled user studiesthat have attempted to quantify the added value of immersion for problems requiring the manipulation of virtual objects. This research quantifies the added value of immersion for a real-world industrial problem: oil well-pathplanning. An experiment was designed to compare humanperformance between an immersive virtual environment(IVE) and a desktop workstation. This work presents theresults of sixteen participants who planned the paths offour oil wells. Each participant planned two well-pathson a desktop workstation with a stereoscopic display andtwo well-paths in a CAVE驴-like IVE. Fifteen of the participants completed well-path editing tasks faster in the IVE than in the desktop environment. The increased speedwas complimented by a statistically significant increasein correct solutions in the IVE. The results suggest that an IVE allows for faster and more accurate problem solving in a complex three-dimensional domain.