Walking by thinking: the brainwaves are crucial, not the muscles!

  • Authors:
  • Robert Leeb;Claudia Keinrath;Doron Friedman;Christoph Guger;Reinhold Scherer;Christa Neuper;Maia Garau;Angus Antley;Anthony Steed;Mel Slater;Gert Pfurtscheller

  • Affiliations:
  • Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Graz, Austria;Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Graz, Austria;Department of Computer Science, University College London, London, UK;g.tec-Guger Technologies OEG, Graz, Austria;Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Graz, Austria;Department of Psychology, University of Graz, Graz, Austria;Department of Computer Science, University College London, London, UK;Department of Computer Science, University College London, London, UK;Department of Computer Science, University College London, London, UK;Department of Computer Science, University College London, London, UK and ICREA, Universitat Politècnica de Catalunya, Barcelona, Spain;Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Graz, Austria

  • Venue:
  • Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
  • Year:
  • 2006

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Abstract

Healthy participants are able to move forward within a virtual environment (VE) by the imagination of foot movement. This is achieved by using a brain-computer interface (BCI) that transforms thought-modulated electroencephalogram (EEG) recordings into a control signal. A BCI establishes a communication channel between the human brain and the computer. The basic principle of the Graz-BCI is the detection and classification of motor-imagery-related EEG patterns, whereby the dynamics of sensorimotor rhythms are analyzed. A BCI is a closed-loop system and information is visually fed back to the user about the success or failure of an intended movement imagination. Feedback can be realized in different ways, from a simple moving bar graph to navigation in VEs.The goals of this work are twofold: first, to show the influence of different feed-back types on the same task, and second, to demonstrate that it is possible to move through a VE (e.g., a virtual street) without any muscular activity, using only the imagination of foot movement. In the presented work, data from BCI feedback displayed on a conventional monitor are compared with data from BCI feedback in VE experiments with a head-mounted display (HMD) and in a high immersive projection environment (Cave). Results of three participants are reported to demonstrate the proof-of-concept. The data indicate that the type of feedback has an influence on the task performance, but not on the BCI classification accuracy. The participants achieved their best performances viewing feedback in the Cave. Furthermore the VE feedback provided motivation for the subjects.