Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer Graphics and Virtual Environments: From Realism to Real - Time
Computer Graphics and Virtual Environments: From Realism to Real - Time
Walking by thinking: the brainwaves are crucial, not the muscles!
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment
EURASIP Journal on Applied Signal Processing
The self-paced Graz brain-computer interface: methods and applications
Computational Intelligence and Neuroscience - EEG/MEG Signal Processing
Asynchronous Brain-Computer Interface to Navigate in Virtual Environments Using One Motor Imagery
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part I: Bio-Inspired Systems: Computational and Ambient Intelligence
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Effect of Mental Training on BCI Performance
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
BC(eye): Combining Eye-Gaze Input with Brain-Computer Interaction
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Presence: Teleoperators and Virtual Environments
Free virtual navigation using motor imagery through an asynchronous brain--computer interface
Presence: Teleoperators and Virtual Environments
Brain Computer Interfaces for inclusion
Proceedings of the 1st Augmented Human International Conference
Brain-computer interfaces for communication and control
Communications of the ACM
Audio-cued SMR brain-computer interface to drive a virtual wheelchair
IWANN'11 Proceedings of the 11th international conference on Artificial neural networks conference on Advances in computational intelligence - Volume Part I
Motor imagery in spinal cord injury with neuropathic pain: a component clustering method
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies
Hangman BCI: An unsupervised adaptive self-paced Brain-Computer Interface for playing games
Computers in Biology and Medicine
Brain computer interfacing using humour and memory recall
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part I
BCI could make old two-player games even more fun: a proof of concept with "connect four"
Advances in Human-Computer Interaction - Special issue on Using Brain Waves to Control Computers and Machines
A combination of pre- and postprocessing techniques to enhance self-paced BCIs
Advances in Human-Computer Interaction - Special issue on Using Brain Waves to Control Computers and Machines
BCI-based navigation in virtual and real environments
IWANN'13 Proceedings of the 12th international conference on Artificial Neural Networks: advences in computational intelligence - Volume Part II
Brain-Computer interfacing for users with cerebral palsy, challenges and opportunities
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
Asynchronous gaze-independent event-related potential-based brain-computer interface
Artificial Intelligence in Medicine
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The aim of the present study was to demonstrate for the first time that brain waves can be used by a tetraplegic to control movements of his wheelchair in virtual reality (VR). In this case study, the spinal cord injured (SCI) subject was able to generate bursts of beta oscillations in the electroencephalogram (EEG) by imagination of movements of his paralyzed feet. These beta oscillations were used for a self-paced (asynchronous) brain-computer interface (BCI) control based on a single bipolar EEG recording. The subject was placed inside a virtual street populated with avatars. The task was to "go" from avatar to avatar towards the end of the street, but to stop at each avatar and talk to them. In average, the participant was able to successfully perform this asynchronous experiment with a performance of 90%, single runs up to 100%.