Computational Intelligence and Neuroscience - Brain-Computer Interfaces: Towards Practical Implementations and Potential Applications
Adaptive personalisation for researcher-independent brain body interface usage
CHI '09 Extended Abstracts on Human Factors in Computing Systems
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Non-invasive brain-computer interfaces: enhanced gaming and robotic control
IWANN'11 Proceedings of the 11th international conference on Artificial neural networks conference on Advances in computational intelligence - Volume Part I
Hangman BCI: An unsupervised adaptive self-paced Brain-Computer Interface for playing games
Computers in Biology and Medicine
Presence: Teleoperators and Virtual Environments
EEG based foot movement onset detection with the probabilistic classification vector machine
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part IV
Advances in Human-Computer Interaction - Special issue on Using Brain Waves to Control Computers and Machines
A combination of pre- and postprocessing techniques to enhance self-paced BCIs
Advances in Human-Computer Interaction - Special issue on Using Brain Waves to Control Computers and Machines
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We present the self-paced 3-class Graz brain-computer interface (BCI) which is based on the detection of sensorimotor electroencephalogram (EEG) rhythms induced by motor imagery. Self-paced operation means that the BCI is able to determine whether the ongoing brain activity is intended as control signal (intentional control) or not (non-control state). The presented system is able to automatically reduce electrooculogram (EOG) artifacts, to detect electromyographic (EMG) activity, and uses only three bipolar EEG channels. Two applications are presented: the freeSpace virtual environment (VE) and the Brainloop interface. The freeSpace is a computer-game-like application where subjects have to navigate through the environment and collect coins by autonomously selecting navigation commands. Three subjects participated in these feedback experiments and each learned to navigate through the VE and collect coins. Two out of the three succeeded in collecting all three coins. The Brainloop interface provides an interface between the Graz-BCI and Google Earth.