The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Intelligent gaze-added interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Computational Intelligence and Neuroscience - Brain-Computer Interfaces: Towards Practical Implementations and Potential Applications
A passive brain-computer interface for supporting gaze-based human-machine interaction
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
Towards implicit control through steady-state somatosensory evoked potentials
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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Gaze-based interfaces gained increasing importance in multimodal human-computer interaction research with the improvement of tracking technologies over the last few years. The activation of selected objects in most eye-controlled applications is based on dwell times. This interaction technique can easily lead to errors if the users do not pay very close attention to where they are looking. We developed a multimodal interface involving eye movements to determine the object of interest and a Brain-Computer Interface to simulate the mouse click. Experimental results show, that although a combined BCI/eye-gaze interface is somewhat slower it reliably leads to less errors in comparison to standard dwell time eye-gaze interfaces.