Requirements for an ubiquitous computing simulation and emulation environment
InterSense '06 Proceedings of the first international conference on Integrated internet ad hoc and sensor networks
Creating ubiquitous computing simulators using P-VoT
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
A survey of autonomic communications
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
A simulation-based approach to highly iterative prototyping of ubiquitous computing systems
Proceedings of the 2nd International Conference on Simulation Tools and Techniques
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part I: Bio-Inspired Systems: Computational and Ambient Intelligence
Avoiding "big brother" anxiety with progressive self-management of ubiquitous computing services
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
Developing mobile services for specific user groups using virtual environments
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
ISS: the interactive smart home simulator
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 3
A simulation framework for sensor-based systems in second life
Presence: Teleoperators and Virtual Environments
Rapid user-centred evaluation for context-aware systems
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Journal of Ambient Intelligence and Smart Environments
Developing mobile ubiquitous services for the elderly using virtual environments
BEBI'09 Proceedings of the 2nd WSEAS international conference on Biomedical electronics and biomedical informatics
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Specifying concurrent behavior to evaluate ubiquitous computing environments
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Social simulation for ami systems engineering
HAIS'10 Proceedings of the 5th international conference on Hybrid Artificial Intelligence Systems - Volume Part I
UbiREAL: realistic smartspace simulator for systematic testing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
On the use of virtual environments for the evaluation of location-based applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Journal of Ambient Intelligence and Smart Environments - A software engineering perspective on smart applications for AmI
Chronobiology applied to the development of human behavior computational models
Journal of Ambient Intelligence and Smart Environments
Validating ambient intelligence based ubiquitous computing systems by means of artificial societies
Information Sciences: an International Journal
Situation-based testing for pervasive computing environments
Pervasive and Mobile Computing
An empirical study on immersive prototyping dimensions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
DiaSuite: A tool suite to develop Sense/Compute/Control applications
Science of Computer Programming
Testing context-aware services based on smartphones by agent based social simulation
Journal of Ambient Intelligence and Smart Environments - Intelligent agents in Ambient Intelligence and smart environments
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Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to support.This context is strongly linked with the physical environment in which the task is being performed.The efficacy of such adaptive systems is thus highly dependent on the human perception of the provided system behavior within the context represented by that particular physical environment and social situation.However, effective evaluation of human interaction with adaptive ubiquitous computing technologies has been hindered by the cost and logistics of accurately controlling such environmental context.This paper describes TATUS, a ubiquitous computing simulator aimed at overcoming these cost and logistical issues.Based on a 3D games engine, the simulator has been designed to maximize usability and flexibility in the experimentation of adaptive ubiquitous computing systems.We also describe how this simulator is interfaced with a testbed for wireless communication domain simulation.