MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The anatomy of a context-aware application
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Understanding and Using Context
Personal and Ubiquitous Computing
TRIP: A Low-Cost Vision-Based Location System for Ubiquitous Computing
Personal and Ubiquitous Computing
AINA '04 Proceedings of the 18th International Conference on Advanced Information Networking and Applications - Volume 2
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
TRIDENTCOM '05 Proceedings of the First International Conference on Testbeds and Research Infrastructures for the DEvelopment of NeTworks and COMmunities
ICHIT '06 Proceedings of the 2006 International Conference on Hybrid Information Technology - Volume 02
PRT simulation in an immersive virtual world
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
UbiREAL: realistic smartspace simulator for systematic testing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Hi-index | 0.00 |
The development of ubiquitous mobile services for the provision of elderly care is a difficult task due to the need to develop customised services for people with a wide range of maladies. This paper describes a method and architecture which is used to develop and simulate new customised ubiquitous mobile services for the elderly. The process first identifies the key processes that are necessary for each life situation through interviews and observations. These processes are then described in Quality Function Deployment model which is then used to develop the ubiquitous mobiles service. The developed service is then tested in a simulation environment, which combines real sensor input as well as virtually generated events in order to test the process before deployment. An architecture describing the implementation of the sensors and service on RealXtend, a collaborative network virtual environment is then presented with an example as to how real sensors are integrated into RealXtend, and how the QFD model is produced. The outcome of this is a virtual testing and validation of the ubiquitous service prior to deployment. The eventual goal is to provide a fast service prototyping environment and also to support large scale simulations.