The anatomy of a context-aware application
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Toward a taxonomy of copresence
Presence: Teleoperators and Virtual Environments
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
TRIDENTCOM '05 Proceedings of the First International Conference on Testbeds and Research Infrastructures for the DEvelopment of NeTworks and COMmunities
MoteLab: a wireless sensor network testbed
IPSN '05 Proceedings of the 4th international symposium on Information processing in sensor networks
A platform for ubiquitous sensor deployment in occupational and domestic environments
Proceedings of the 6th international conference on Information processing in sensor networks
Designing, Developing, and Evaluating Context-Aware Systems
MUE '07 Proceedings of the 2007 International Conference on Multimedia and Ubiquitous Engineering
A survey on context-aware systems
International Journal of Ad Hoc and Ubiquitous Computing
Wireless sensor network survey
Computer Networks: The International Journal of Computer and Telecommunications Networking
Simulation of sensor-based tracking in Second Life
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Modeling Healthcare Logistics in a Virtual World
IEEE Internet Computing
Co-presence, collaboration, and control in environmental studies: A Second Life-based approach
Virtual Reality - Mediated Presence: Virtual Reality, Mixed Environments and Social Networks, Part 1.Guest Editors: Anna Spagnolli; Matthew Lombard; Luciano Gamberini
Geo referenced dynamic bayesian networks for user positioning on mobile systems
LoCA'05 Proceedings of the First international conference on Location- and Context-Awareness
UbiREAL: realistic smartspace simulator for systematic testing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
The design space of wireless sensor networks
IEEE Wireless Communications
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This paper describes a simulation framework for sensor-based systems based on Second Life, a popular virtual 3D multi-user online world. With this platform, the components of sensor-based systems can be mapped to, or represented by, virtual devices and objects. The intuitive user interface of Second Life (SL) and its comprehensive visualization capability support evaluation tasks of ubiquitous computing applications. Developers, as avatars, can directly control and manipulate virtual devices. In this way, different settings of sensor-based systems can be tested, and interactively improved. A bidirectional interface between sensor-based systems and Second Life has been implemented to demonstrate Second Life as a testbed for an RFID-based positioning system.