An empirical study on immersive prototyping dimensions

  • Authors:
  • Samuel Moreira;Rui José;José Creissac Campos

  • Affiliations:
  • Departamento de Informática, Universidade do Minho, Portugal;Departamento de Sistemas de Informação, Universidade do Minho, Portugal,Centro Algoritmi, Portugal;Departamento de Informática, Universidade do Minho, Portugal,HASLab / INESC TEC, Portugal

  • Venue:
  • HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

Many aspects of the human experience of ubiquitous computing in built environments must be explored in the context of the target environment. However, delaying evaluation until a version of the system can be deployed can make redesign too costly. Prototypes have the potential to solve this problem by enabling evaluation before actual deployment. This paper presents a study of the design space of immersive prototyping for ubiquitous computing. It provides a framework to guide the alignment between specific evaluation goals and specific prototype properties. The goal is to understand the potential added-value of 3D simulation as a prototyping tool in the development process of ubiquitous computing environments.